Introduction: The Last Hero (Discworld #27) Cohen the Barbarian. He's been a legend in his own lifetime. He can remember the good old days of high adventure, when being a Hero meant one didn't have to worry about aching backs and lawyers and civilization. But these days, he can't always remember just where he put his teeth...So now, with his ancient (yet still trusty) sword and new walking stick in hand, Cohen gathers a group of his old -- very old -- friends to embark on one final quest.View Details>
Introduction: Thief of Time (Discworld #26) Time is a resource. Everyone knows it has to be managed. And on Discworld that is the job of the Monks of History, who store it and pump it from the places where it's wasted (like underwater -- how much time does a codfish need?) to places like cities, where there's never enough time. But the construction of the world's first truly accurate clock starts a race against, well, time, for Lu Tze and his apprentice Lobsang Ludd. Because it will stop View Details>
Introduction: The Last Continent (Discworld #22) On the Discworld's last continent, it's hot. It's dry. . . very dry. There was this thing once called the Wet, which no one now believes in. Practically everything that's not poisonous is venomous. But it's the best bloody place in the world, all right? And it'll die in a few days, except. . . Who is this hero striding across the red desert? Champion sheep shearer, horse rider, road warrior, beer drinker. A man in a hat, whose Luggage foView Details>
Introduction: Jingo (Discworld #21) 'Neighbours... hah. People'd live for ages side by side, nodding at one another amicably on their way to work, and then some trivial thing would happen and someone would be having a garden fork removed from their ear.' Throughout history, there's always been a perfectly good reason to start a war. Never more so if it is over a 'strategic' piece of old rock in the middle of nowhere. It is after all every citizen's right to bear arms to defend what View Details>
Introduction: The acclaimed Farseer and Liveship Traders trilogies established Robin Hobb as one of the most splendidly imaginative practitioners of world-class fantasy. Now, in Book 2 of her most stunning trilogy yet, Hobb continues the soul-shattering tale of FitzChivalry Farseer. With rich characters, breathtaking magic, and sweeping action, Golden Fool brings the reluctant adventurer further into the fray in an epic of sacrifice, salvation, and untold treachery. Golden Fool Prince Dutiful has been rescuedView Details>
Introduction: Hogfather (Discworld #20) Susan had never hung up a stocking . She'd never put a tooth under her pillow in the serious expectation that a dentally inclined fairy would turn up. It wasn't that her parents didn't believe in such things. They didn't need to believe in them. They know they existed. They just wished they didn't. There are those who believe and those who don't. Through the ages, superstition has had its uses. Nowhere more so than in the Discworld where it's View Details>
Introduction: Maskerade (Discworld #18) Granny Weatherwax and Nanny Ogg, the Discworld's greatest witches, are back for an innocent night at the opera. Naturally there's going to be trouble, but at the same time there'll be a good evening's entertainment with murders that you can really hum to.View Details>
Introduction: Interesting Times (Discworld #17) 'A foot on the neck is nine points of the law' There are many who say that the art of diplomacy is an intricate and complex dance. There are others who maintain that it's merely a matter of who carries the biggest stick. The oldest and most inscrutable (not to mention heavily fortified) empire on the Discworld is in turmoil, brought about by the revolutionary treatise What I did on My Holidays. Workers are uniting, with nothing to lose but tView Details>
Introduction: Soul Music (Discworld #16) Soul Music is the 16th book in the bestselling Discworld series, with close ties to the fourth book, Mort. Susan Sto Helit is rather bored at her boarding school in the city of Ankh-Morpork, which is just as well, since it seems that her family business--she is the granddaughter of Death--suddenly needs a new caretaker. --Blaise SelbyView Details>
Introduction: Men at Arms (Discworld #15) A Young Dwarf's Dream Corporal Carrot has been promoted! He's now in charge of the new recruits guarding Ankh-Morpork, Discworld's greatest city, from Barbarian Tribes, Miscellaneous Marauders, unlicensed Thieves, and such. It's a big job, particularly for an adopted dwarf. But an even bigger job awaits. An ancient document has just revealed that Ankh-Morpork, ruled for decades by Disorganized crime, has a secret sovereign! And his name is Carrott...View Details>